This is exactly why I wanted sons.

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I just used my tablet to record my firstborn’s first movie epic, Humans vs. Meat-Eaters. It’s a little light on plot, but has a lot of sound effects and screaming. Also, the velociraptor has a truly touching and evocative death scene at the hands of an Army sergeant (played by a Lego Iron Man mini-figure and three-year-old Izverg).

I didn’t even suggest that the hero of the film be an Army NCO, but apparently that was a given. I had some qualms about the non-existent “dinosaur hunter” MOS, but I’m not about to mess with a 6-year-old’s artistic vision.

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Evidence that I did in fact pass my General.  Also, gelatto.

Evidence that I did in fact pass my General. Also, gelatto.

Last year around this time, I was learning about amateur radio and, almost on a whim, took my Technician test.  This year, I was a little more deliberate about it (and actually bought and read the ARRL guide), but I passed my General test on Tuesday with a 35 out of 35. Continue reading

In Which Ivan Finds a Lost Pig

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So last summer, Legend of Zelda: Twilight Princess taught my 5-year-old son to read.  More specifically, he wanted to play the game, but needed Mommy to read the subtitles to him.  Over the course of the summer, he learned how to read them himself.

(As a side note, my wife went from Just Reading The Dialogue through the Helping With the Hard Parts stage right into Move Over Kid This Is Mommy’s Game Now.  She’d never played a Zelda game before last summer, but all she wanted for Christmas was Skyward Sword.  Too easy.  Meanwhile, Ivan the Terrible still hasn’t played the game himself.)

He’s only gotten better with time; I estimate his reading ability at somewhere between 4th and 6th grade, though his comprehension varies wildly as a function of limited life experience.  The trick is finding books that are challenging enough for him to improve his reading, but whose subject matter is still at least vaguely appropriate.  I do not historically have the best judgment on “age appropriate” entertainment.  (Some think that Jurassic Park is not a good birthday present for a 6-year-old.  I’m not one of them.)

Enter unobsolete technology.

You are in a maze of twisty passages, all alike.  And there's a pig somewhere around here.

You are in a maze of twisty passages, all alike. And there’s a pig somewhere around here.

I haven’t posted about it here, but among my huge list of interests (which I keep trying to pare down without anything resembling luck) is interactive fiction (IF), what used to be more widely known as “text adventures.”  Without getting into too much detail, even when the market for Zork-like games died in the late 80s, the community never entirely went away, and in the last few years has actually grown substantially.  A big piece of that is the development of fantastic tools like Inform 7 and Twine, which drastically reduce the technical know-how required to put together your own works. Normal people (well, writers who are not necessarily computer nerds) are doing remarkably interesting things with the medium.

I have thought for quite a while that there is a lot of untapped potential for teaching using these tools, whether in terms of creating curriculum with them or using them to teach concepts in writing or programming.  (As with most of my ideas, I’m quite late to this party.)

Anyway, I go in phases where I will barely think about IF for months at a time, and then I will play feverishly for a few days, and then repeat. (Much like my numerous and mediocre musical endeavors.)  I’ve been playing again for a few days, and it occurred to me yesterday that my eldest could probably help me play one on a lazy Saturday.

Enter The Pig

I won’t go into a general review of Lost Pig, which has made regular appearances on IF best-of lists since publication in 2007.  It’s been on my play wishlist for four years, and I’ve even started it a few times, but only today did I finally make time to play it, and this time with my children sitting in my lap.  In addition to teaching Ivan interactive fiction logic (i.e. how to play), I took the opportunity to teach him a few other odds and ends:

  • Maps.  It’s neither a big game nor a complicated one, but a map is helpful to visualize directions.  Of course, I first had to explain cardinal and relative directions and show how to draw a map as we played.  This was reinforced throughout play, e.g. “We want to go to the Broken Stairs, and we’re in the Table Room, so we need to go which way?”  We followed this up by spending some more time with Google Earth, which both kids (and their dad) find endlessly fascinating.  Ivan referred to the compass rose he drew himself throughout game play and has been carting it around (pun intended) ever since.
  • Parts of speech.  Thanks to a wall poster from Granny, Ivan knows what the parts of speech are, though he has no real idea what they mean; it’s just something he’s read (probably hundreds of times while fighting off sleep, as he can recite some of them by rote).  After entering a new room, I would have him find the nouns, verbs, and adjectives, and also identify the exits (for the map).  Then we would talk about which nouns were actually in the room and what verbs we might use with them, e.g. “What can you do with a lever?”  (Zarf’s IF-For-Beginners card was invaluable here; Ivan insisted on having it up on the other monitor.)
  • Reading dialogue.  Most children’s books at his age level aren’t really big on dialogue, but are mostly straight narration.  Since he read most of this himself, he got more practice on intonation and natural pauses and whatnot.
  • Reading for essential elements of information.  We got to practice consciously determining what the important things in the description were: what are the exits?  What are the objects or people we might interact with?  Necessarily, this meant reading for detail a little more than your average 6-year-old is inclined to do, but it was good practice.
  • Typing.  A little tedious for me, but he was starting from ground zero.  Toward the end game, Daddy did most of the typing at his direction.

We talked about how games without pictures require us to use our imagination, and how we have to read carefully to get all of the information we need.  (We had to hit Google Images for “orcs” so Ivan could grok the protagonist, whom he decreed “a monster, but a nice one.”)  I suggested drawing a victorious Grunk and pig, but was unable to interest him in an applied art appendix to the lesson, at least so far.  (We might try writing about the game later, too.)

Whither next?

Lost Pig is a great story for this particular application, despite being targeted at an older audience.  The game was amusing and child-friendly without being overly childish or condescending.  The only time Ivan got bogged down at all was after meeting the gnome, which necessarily involved a lot of “ask gnome about x” and reading the lengthy answers and not much doing.  Still, it kept his interest for a solid two+ hours, and he won’t even sit still that long for an animated movie.

The small problem is that, like a favored movie, he wants to play it again.  Immediately.  Probably multiple times.  The bigger problem is that we ought to try another one, and there aren’t nearly as many well-written and well-implemented stories targeted toward my son’s particular demographic; the Interactive Fiction Database (IFDB) lists only six stories with the kid-friendly tag.  This will probably require me to do some digging and play testing ahead of him to find something both well-done and appropriate.

Linkage

  • The Interactive Fiction Database (IFDB) is sort of the central nexus of the modern IF scene.  Direct links to downloads or online play with reviews and tagging and all sorts of other goodies.  It’s not flashy (or Flashy) and it works.
  • Planet-IF.com aggregates many of the better blogs.
  • Esteemed writers and thinkers of IF who have forgotten more about the art than I will ever know:
  • Play Lost Pig in your browser.  Huzzah!  Or check it out at the official home page.

Brief Fanboyish Review: Damn Few Season 1 DVD

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(It should go without saying, but everything Ranger Up in general and The Damn Few in particular is not safe for children or anyone offended by harsh language.)

The Damn Few is the truest portrayal of how military people interact ever put to cartoon.  The trailer is here; the entire series is on YouTube (starting here). Hilarity varies somewhat, but I’ve never not laughed at one. They are all pretty offensive.

This is my absolute favorite episode, bar none. It starts out funny, gets painfully hilarious around 3:50, and I had to watch the ending four times in a row when it first came out.

The DVD set includes the episodes so far plus origin stories for the core characters which are not otherwise available. The behind-the-scenes and making-of special features are a disturbing mix of hilarity and insight. I would have bought this just to support the company and thank them for the episodes already available, but there’s a lot of value added here for $20.

You should probably buy a t-shirt while you’re there.  Or the terrorists will win.

The Once and Future AT

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While digging through my office / hiding place looking for something else the other day, I happened upon a yellow notepad with a bunch of random notes in it from various trips and activities.  Buried about ten pages in was a list of “Rejected annual training mottos” from our unit AT in 2012.

Oh, the memories brought back by this list.  The memories.  The rage.  The hate. Continue reading

A public service announcement

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Don’t be that jackass who drives a pickup with an inadequately secured load in the back. You could get somebody killed. Take the time, every time, and make sure your stuff is tied down securely–then tie it down some more.  This has been a public service announcement.

In unrelated news, my kids are going to be the only kids on the planet whose bunk bed has road rash. Also, three hours later, my pulse is almost back to normal.

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